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All that we know about ArcheAge

#1 User is offline   Romtim 

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Posted 23 July 2010 - 04:53 PM

This article was translated from http://forums.goha.r...ad.php?t=445567
Is also a copy of http://forums.goha.r...ad.php?t=455541


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26 February 2010, the company XLGames has officially announced a new MMORPG ArcheAge, which uses CryEngine 2. The development of the game began in 2006. In august 2007, XLGames purchased CryEngine 2. The game is supposed to meet release in the beginning of 2011.
More information on CryEngine 2.


Jake Song is a legendary game developer in South Korea, he has played a great part in creating Lineage. In march 2003 he left NCSoft and founded XL Games. To write the scenario for the game, XLGames hired a known Korean novelist. More about Jake Song. Jake Song’s interview My vision of MMORPG’s.
The official website of the game - www.archeage.com/en.

About the game –the developers promise us a community like in Ultima Online, PvE like in World of Warcraft and PvP like in Lineage 2.
The game itself is developed as a “Sandbox” – where the player is completely free to chose what to do, and how to live. He doesn’t have to develop in strict boundaries like in World of Warcraft for example. GRB (Game Rating Board) – South Korean organization, that sets a game age rating, set 15+ for ArcheAge. The budget of the game is 25 million dollars. 15 million of investments from GigaMedia and 10 million from the company’s budget. Koreans want players to have a big impact on the world: each server will be unique, due to players developing their world’s history, map themselves.
There are 8 races in the game world, 5 of which are said to be unique.

Details about the game.
  • Class pick is like in Ultima Online – You choose between Warrior, Priest, Mage, Ranger, and the 5th choice is CUSTOM – you can make yourself. The system of classes works like this:
  • You have 10 main combat skills. When you start, you can pick only 3 of them. Afterwards, you can deactivate some, activate others, but the maximum activated is set at 3. So overall it makes 120 variations possible.
    Skills -
    • Combat - Close combat
    • Witchcraft - Debuffs, Crowd control.
    • Invincibility - Tanks skills, all for defense and survivability.
    • Will - Magical damage, magic defence, opening portals.
    • Necromancy - Necromancer. Period.
    • Wild nature - Ranger, taming skills.
    • Magic - Magic.
    • Assasin - Burst damage pvp build.
    • Romance - Buffs (you sing, you play)
    • Love - Heal and resurrect allies.

    Skill list
    Spoiler

  • The size of the world exceeds the size of World of Warcraft. In total, there are 3 continents, 1 of which can be conquered by players, and hold sieges like in Lineage 2. The other two have some sort of war going on between them. The world is seamless, you can travel between continents with the help of a boat. The developers don't want to implement teleportation, since it will destroy the feeling of a massive world. There is no information yet, about player controlled boats.
    A city, players can conquer.
    Spoiler

  • About mass pvp - yes, it will be included, even in this stage of the project. 100 people can move without lags, interacting with each other. The boy will be target based for most spells and range, melee skills, some of which can be used on territory like in WoW or UO for example. There is also mounted combat. In the fight, you can raise yourself or your enemies in the air, like seen on screenshots. There was some ranger dude floating in the air, shooting people from the sky noticed already. Magic doesnt use reagents.
    Magic Screenshots
    Spoiler

  • There is a house construction system similar to Ultima Online: You will have your yard, your house. However the housing spots will be available to only about 50% of the players at release, because there is simply not enough space. That will be fixed with various updates post release. You can construct different houses, by size and type. You can construct public and private houses, unite them into villages. You can hire a NPC for your house, or to protect your yard, you can grow crops, grapes, make wine out of grapes, and sell, drink it with other players. The house can be used as a house, as a crafting station or as a shelter. Hostile guilds can spoil your yard, as it seems.
    Construction steps.
    Spoiler

  • There is also a labor point system. They accumulate all the time, no matter if you are online or offline. You can borrow them, hire other players, and use them to construct houses, to craft, to have fun, etc.
  • About the interface. Each player has his beloved style of interface. Some prefer a wide screen, others combinations of various skills, others see as much information on the screen as possible, and so on. In ArcheAge it is rather simple to customize and move around the interface on the screen, as you like. Like for example if you customize it right, you can exchange equipped items without opening the inventory. About the minimap: There is no minimap. In the world of ArcheAge there is no place for a minimap. A player who is familiar with the evolving world should be able to draw paths and mark any information. XLGames is currently developing a powerful navigation system, that allows easy share, check, and use of such information.
  • Mounts system: In the 1st CBT, only horses are available. But in the future, you will have access to alot of types of mounts. You can actually fight on them, shoot from your bow, defend yourself by blocking the attacks with your horses first pair of legs, etc. You can get the horse, when you complete a quest on level 3 or 4. When you summon the horse, it appears in the game, and you can mount it alone or with a friend. Then you can dismount from it, and order it to leave to your inventory. You can also equip armor, helmets, saddlebags on your horse.
  • Other information: Every object in the world can be interacted with, its not just for decoration usually :). You can climb a tree, you can get fruits from it, or you can cut it down and use it as a bridge over a river. You can also plant the trees almost anywhere you want, and they will grow overtime. For example you can plant a forest with your friends, and some person that runs by will get a feeling that he is lost, because there was no forest here before.
    Korean players made a forest.
    Spoiler
    Stages of tree growth.
    Spoiler
    About armors - everyone can wear any type of armor, and it will protect from different types of attacks.
    The game has a large quantity of freedom, just like in UO.
    You can gather ore from random nods spread across the world.
    Players can throw ropes and climb buildings, pass over rivers, as you can notice on some videos and screenshots.
    When you die, you ressurect at the nearest temple with all your gear. It is however unknown if you lose your experience.
    You can actually enchant your items, like in lineage 2. There is a chance of fail.
    You gather the loot from corpses. You come up to the corpse, you click on it, a window pops up, and you take the loot. You can also kick the corpse around :).


1 Closed beta test
  • In the 1st beta test players will test basic ingame systems. That includes: House building, object interaction, crafting, class stats, combat, interface, animations, art style, characters. You could build your house on a field, grow crops, but all of this isn't completed yet. The developers still have many ideas, and most of them are in development. They want to get as much reviews as possible, to construct this game with the players.
  • Some of these functions were thought to be impossible or very hard to do in a MMORPG, with thousands of players. But they announce that they take the challenge. As an example, the current housing system only allows you to build a house in a vacant spot, grow crops in the yard, decorate the interior of the house, and so on; however in the future, this system is to become the core base of crafting, politics and economy.
  • They are developing fundamental things, and still, alot is to be acomplished. For example - means of transportation. They have alot of plans about it, but in the first beta test, there will be just one way to transport yourself. And even that one way will be bugged :).
  • Usually, closed beta test means that the game is almost finished. This is not the case in ArcheAge. They have developed the games basics, and are launching the closed beta to listen to the player's reviews, thoughts, feelings. They have also said, that even tho they released so small amount of information, the players are waiting for a supernova or something, the devs are afraid, that the game wont meet the expectations of most people. As the developers say, the game is FAR FAR FAR away from completed, and can make a bad impression during the 1st closed beta test. They have Boldsized said that the combat system is far from being finished, and nothing is optimized, finished, complete, or 100% sure in the combat system.



Screenshots from the game:
Old official screenshots
Spoiler
Comparing concept art and ingame graphics
Spoiler
Screenshots from XLGame office
Spoiler
Personal screenshots
Spoiler
Beta tester screenshots part 1. (Great graphics part!)
Spoiler


Game videos:
Old VideosNew videos.

If i get new information, i will update this post.

Quote

I'm also thinking of making a Video Review on youtube, for ArcheAge Russian and English version.

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#2 User is offline   Deviana 

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Posted 23 July 2010 - 05:03 PM

Thank you!
I think you meant to say that the release is scheduled for the beginning of 2011, not 2010 though.

P.S. Erm..wrong language :biggrin: You should edit the post, or I can just translate a bit later.
"Dear admins, please fix the bugs in the game. During last castle siege someone cast Fear on the flag and it ran away!"©
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#3 User is offline   Romtim 

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Posted 23 July 2010 - 05:26 PM

View PostDeviana, on 23 July 2010 - 05:03 PM, said:

Thank you!
I think you meant to say that the release is scheduled for the beginning of 2011, not 2010 though.

P.S. Erm..wrong language :biggrin: You should edit the post, or I can just translate a bit later.


i havent finished yet, i am busy changing the forum codes.
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#4 User is online   Admin 

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Posted 23 July 2010 - 05:37 PM

View PostRomtim, on 23 July 2010 - 06:26 PM, said:

i havent finished yet, i am busy changing the forum codes.

Romtim, how many images do you need in your post? I'll change the limit for you! :D
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#5 User is offline   Romtim 

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Posted 23 July 2010 - 05:47 PM

View PostAdmin, on 23 July 2010 - 05:37 PM, said:

Romtim, how many images do you need in your post? I'll change the limit for you! :D

about 300 or 400 i dont remember. Dont worry, its all nice, in spoilers, categorized a bit. About 200 to start, and i will find a way to upload 150 more, which arent on imageshack (they are in forums.goha.ru gallery, so i will have to upload a ton too.)
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Posted 23 July 2010 - 06:01 PM

View PostRomtim, on 23 July 2010 - 06:47 PM, said:

about 300 or 400 i dont remember. Dont worry, its all nice, in spoilers, categorized a bit. About 200 to start, and i will find a way to upload 150 more, which arent on imageshack (they are in forums.goha.ru gallery, so i will have to upload a ton too.)

Hmm, okay, I think I'll make a special usergroup then instead of setting the entire forum default to a high number. That way people won't abuse it for spam. This will take me a little while.
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#7 User is offline   Romtim 

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Posted 23 July 2010 - 06:33 PM

im done, except for images.
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#8 User is online   Admin 

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Posted 23 July 2010 - 06:58 PM

I changed the max image limit to 500 and the max emotes to 100. Is that sufficient, or should it be larger?

GOHA.RU sure loves screenshots! :wub:
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#9 User is offline   Romtim 

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Posted 23 July 2010 - 07:07 PM

yes, i think its enough.
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Posted 23 July 2010 - 07:20 PM

View PostRomtim, on 23 July 2010 - 08:07 PM, said:

yes, i think its enough.

Thanks for all your efforts! I'm sure everyone who comes here in the future will appreciate it too. :thumbsup:

Now I just have to attract more than 20 people to the community. :sweat:

EDIT: This information, if even half of it comes to fruition, will make ArcheAge the most awesome MMO published since forever. :D
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#11 User is offline   Romtim 

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Posted 23 July 2010 - 07:43 PM

okay, im finished for today, need to go to sleep, 3 am here.
Tomorrow ill add 180 more screenshots (well ill try to add)
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#12 User is offline   Nyisia 

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Posted 23 July 2010 - 07:56 PM

Oh wow...thank you so much for the translation and all the hard work! Now I'm REALLY hoping that it comes to NA!!! :unsure:

Ny
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#13 User is offline   gifthorse 

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Posted 23 July 2010 - 08:54 PM

I'm overwhelmed.
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Posted 23 July 2010 - 09:53 PM

View Postgifthorse, on 23 July 2010 - 09:54 PM, said:

I'm overwhelmed.

Yeah, so am I, but I felt the same way about Aion in 2006 and it didn't turn out anything like it was promised to be.

In fact, Aion in 2006 made a lot of the same claims ArcheAge is making now. This time, though, I think XLGames has the power to make it happen.
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#15 User is offline   The Original Dave 

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Posted 23 July 2010 - 10:32 PM

Fantastic, this is fantastic!
I'm so happy we have all this information now, it's great!
Thank you so much for this Romtim. =)
Oh, and, under the music bit...

"Music, women porn sounds, magic" :laugh: Hilarious. They do sound like that without seeing the animation of them being hit.
EDIT: I'm listening to all the music, which I will be for awhile since it's epic, and... everyone should listen to bg002... It's mixed in with the song from Transformers! :O I'm amazed.
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#16 User is offline   Knurls 

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Posted 24 July 2010 - 04:50 AM

Reminds me of AoC, hopefully the terrain doesn't feel as forced and linear.
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#17 User is offline   Romtim 

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Posted 24 July 2010 - 10:52 AM

I am too busy atm. if you really want to view the screenshots, you can go here:
http://forums.goha.r...ad.php?t=455541
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#18 User is offline   The Original Dave 

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Posted 24 July 2010 - 11:05 AM

I've said thank you so many times now, that if I say it again, it might not sound so grateful, but I assure you Romtim and Deviana, I am very grateful, and very happy, (as I think we all are) that you've brought this ArcheAge stuff to us. =3
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#19 User is offline   Romtim 

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Posted 24 July 2010 - 11:32 AM

I would like to have a possibility to upload to your site directly about 400 screenshots (including 200 not included in the forums.goha.ru post)
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#20 User is offline   Power Incarnate 

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Posted 24 July 2010 - 02:39 PM

This whole post is win...Beyond sex. Everything about the design and hopes forgameplay / PvPare right up my alley as ive reached endgame in the here said games and enjoyed them greatly.
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